
Example Prism cards, cycling. Each one is an archetype resolved from anonymous ratings.
Toronto
Every room forms an opinion of you. Prism shows you what it is.
Anonymous ratings from the people you actually met, resolved into a single card.
01Before
Nobody tells you how you landed.
People form an opinion in the first minute and then keep it to themselves. You leave the room with a guess. The guess is usually wrong in a direction you cannot see.
02The card forms
Nothing exists until 3 people rate you.
Below 3 raters there is no card, only fragments. At 3 the six dimensions resolve and the card picks its archetype. This one lands on NEURAL, a legendary card.
03Consensus
More raters, less argument.
Every extra rating narrows the range the room could agree on. From 3 raters to 8, the spread closes by 11 points and the archetype does not move.
| Dimension | 3 raters | 8 raters |
|---|---|---|
| Presence | 64 | 66 |
| Signal | 77 | 81 |
| Attention | 64 | 66 |
| Edge | 51 | 51 |
| Spark | 71 | 74 |
| Clarity | 70 | 73 |
| Spread | 39 | 28 |
04Rarity
106 cards. 5 tiers.
Most rooms produce something in the middle. TRANSCENDENT sits at the top of the ladder and almost nobody draws it. That is the point of a tier: it has to be possible to miss.
